Tuesday, February 1, 2011

Paper Reading #4

Reference
Title: Blowtooth: Pervasive Gaming in Unique and Challenging Environments
Author: Conor Linehan, Ben Kirman, Shaun Lawson, and Mark Doughty


Summary
This article described a Bluetooth based pervasive game wherein players attempt to smuggle illegal goods through airport security. To do this, players are expected to enlist the help of bystanders. As the players cannot really be expected to smuggle illegal goods such as drugs, this is simulated using the Bluetooth interface. In addition to the game itself, the article details the rationale behind choosing an airport and how the game results were evaluated.

Discussion
One of the more interesting aspects of the article involved the author's rationale in where to play the game. The article states "airports have been described as constituting the most authoritarian facility designed for the use of free civilians". This carries a strong appeal for games of this nature. However, as a counterpoint, most of the high tension environment goes to waste in this game as it obviously is not possible for anyone to actually get caught. I don't mean to promote the actual smuggling of drugs for entertainment purposes, but this is a game that could essentially be played in a a 3D recording of the airport to the same effect. While we don't actually have this technology, my point is that the other people in this game will never interact with you, and you don't have any influence over their actions either, so it may as well be prerecorded.

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